Before we get to the tale itself lets get some of the more basic stuff out of the way.
Now I own both Necromunda and INQ rule books but I decided to take a very different path. I guess I’m not the first to have done it but I call my system..
Age Of Munda!
I hope that gives an idea for most straight off the bat but basically it’s the core rules of AoS with Necromunda as a weapon and stat guide.
That’s my crappy handwriting for the game cycle with notes that I took during the game. This will be refined for next week where we’ll play another game to develop it further and throw some dice with cool models on awesome terrain.
So for the cult itself I used the AoS warscroll system simplified with some quirky rules for added flavour.
Now my thoughts behind this was making a mechanism for the cult to show that Hurvald doesn’t care about the Acolytes but they on the other hand worship him. In addition I tried to differ a bit between abhumans and the “normal” humans statwise as well.
During the game we adjusted the weapon rules and I’ll show that next week after that game.
To create a fitting frame to play within I made a simple scenario yet again relying on AoS (I simply like that system, easy as that).
The Battle report
Hurvald and the Acolytes of the All-seeing Eyeless
How Inquisitor Rex had come upon the location of the next ritual only he knew but that it had come at a high price one could be certain of..
Deep down it was..derelict and abandoned..a labyrinth in the underhive, shunned by the scum dwelling there.
The Acolytes keeping a heavy guard as their leader, Hurvald the All-seeing performed the ritual while Rex and his retinue moved as close as possible before they unleashed the ambush.
Coming close they had no choice but to leave cover and enter the kill zones established to stop the cult.
As Rex and his retinue broke cover the cult reacted swiftly, fanning out to stop them from advancing further.
However in his eagerness to finally get hold of the cult leader Rex advanced faster than the rest of his retinue on his bionical legs. This left them behind isolated and under heavy pressure from the cult.
The cult being well prepared ran to already established covers while raining down heavy fire on the retinue. Many took damage and the weak willed even fled from the horrors the horribly mutated cult represented.
Rex vowed to rectify that weakness from those and cull them from his ranks..
Rex finally reach the enemy to tie them up and alleviate the pressure on his remaining retinue. His righteous fury finally released his the cult suffers massive losses in return.
However the Acolytes throw themselves against Rex to stop him but he is not to be denied and take them all down. Though in his singular fury leadership was forgotten and he stood alone, the rest dead, injured or fleeing.
Surrounded and outgunned he could do nothing as the ritual completed and the Acolytes left calmly letting Rex fume in anger of his failure..
First off, Helge is a really great guy and we had a fantastic time throwing some dice and drinking beer!
The rules also worked great as the AoS rules does when you’re not dependent on a very tight ruleset but just a frame to play within. Some few changes needs to be done but that’s mostly on the warscroll side as the core rules work great as is.
The scenario was quite tough for the =I= side especially as Helge gave his guys the same Ld as my normal cultists and this probably paid a huge part of why the outcome was in my favour but that’s how it is sometimes 🙂
Until next week!