Age of Munda. Making a warband


Now that Vortapt IV is finally closing in I thought it would be a good idea to prepare my list for it and show how I go about it.

Now we won`t do the AoS way of “bring what you have to the game”. It will be a bit more structured than that. So here`s how that will be regulated in the Vortapt IV campaign.

creating-your-warband

The warband roster is already prepared as I showed yesterday with the AoM version 1.3 upload.

blood-pact-warband-roster

It has space for points and rewards that my warband will hopefully reap in the games. One addition is the starting wounds overview. Just to keep track of things.

So what to collect right! Because as you can see now is that I have way more models than I actually need for my starting gang. I`ll start with the easiest task and that`s my champion.

champion

He`s not overpowered, he`s not the biggest but he does pack a nice punch with his Butcher`s Axe. A very nice and fluffy aspect of him is that he gets patron points for killing other champions. Fitting imo!

But what to accompany him with that`s the real question. I won`t be able to get my tanks ready in time so nothing big here meaning all gangers. This leaves me with the “luxury” of taking a second champion model as he gives me some nice buffs.

goremage

Note his little rule of turning peeps into Blood Wolves. May not be the most tactical clever move but it’ll be fun!

bloodwolf

Since I don`t have any tanks, I still need some muscle so I’m adding the Alfa..

alfa

..and my hunting dogs. I kinda have a hunch that their flexibility will be a bonus for me as my Blood Pact are frightingly normal compared to the other warbands.

packmaster

So far I`ve taken a sizeable chunk of my wound quota but I hope it will pay off. Note that my high energy weapon is used here as one of the hounds has one mounted in its mouth.

Okay so 3 left. That leaves 2 for close combat.

close-combat-gangers

And one for ranged combat primarily.

ranged-gangers

A good mix and I actually have most of my guys in play 🙂 As you can see I`m not really using any particular weapons. Don`t even have a heavy weapon weapon with me!

That`s why it`s a bit sad that I can`t bring a tank to the game but I just don`t have the time to get it ready. This leaves openings for part 2 of Vortapt though.

Ah well, it`ll be fun nonetheless and as we go along the warbands will develop but that`s for a later post 🙂

What I do need though is a stylish box for transport. So luck has it I have a few old army storage boxes.


I took one of them, painted some crappy freehand on it to mark what’s in it and that it’s mine and cut some foam to fit in there to protect them. Cool beans!

-t

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12 thoughts on “Age of Munda. Making a warband

  1. Alex says:

    Very nice mate – kudos for keeping if fluffy!

  2. Tusleplopp says:

    extremely cool!

    i admire your style and aesthetic sense, it’s rough and dirty, like putting gravel in your mouth 😉

  3. […] already covered how you make a warband here so instead lets look at the players on Vortapt […]

  4. […] already covered how you make a warband here so instead lets look at the players on Vortapt […]

  5. Adam Wier says:

    Thanks for showing the rules for your warband! They look really characterful and fun. Your force is general is spectacular (love the carrying case too, the military aspect of it fits well). Never have I seen a Khorne themed guard force so perfectly embodied. They have the crazed and addled look while still retaining a trained and dare I say professional vibe. I particularity love your standard Blood Pact soldiers. The use of Death Korp Grenadiers was inspired. The inclusion of the sniper is appreciated too (great name too! He he); surely the Blood God can appreciate a good sniper.

    If I can find the time I would love to convert my own Blood Pact trooper taking inspiration from your group. I still have a few of the Grenadier models left…

    • Thank you Adam! It’s a razor thin balance between the thug like cultist and the soldier but one that was really important for me. Especially in the face of the crazy warbands I’d stand up against. Yes my guys are bad guys, but as recognisable humans they’re also the only directly relatable ones. Note I love the other warbands and it was a struggle to not go full on crazy but for this project I’m very happy I for once managed to stick to my guns 😊
      Oh the sniper is king, and far from done 😉

  6. zetaret says:

    Thanks to you we found the best ruleset for our games ideas! soon we are running a campaign here in Argentina 🙂 Tor Meggido and Vortapt are serious inspiration!!

    I have a question, where do you get the special rules for each model? from the AoS rulebook or i can use some of the Wh40k rulebook? or make my own rules?

    Sorry for the bad english.

    Cheers!!

    • Hi!

      Thank you, that’s very cool to hear 😀

      The special rules I just make up based on how I want my characters to work in a game. The key is making it characterfull not overpowered.

      Your english is perfectly fine BTW 🙂

      -t

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